Experience
Indeed
I am currently employed as a Senior UX Developer at Indeed, where I work on the Employer product.
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As a member of the Design Technology organization, I collaborate closely with software engineers to realize designs created by UX designers. Another aspect of my role is establishing best practices for usability, accessibility, and consistency.
This role represented a significant career pivot for me, transitioning from the game industry to web development. After over a decade making games, I became interested in applying my frontend expertise in other contexts. I also wanted expand my breadth of knowledge by learning web technologies. While Indeed may not seem to have much in common with video games, I apply my background from game UI on a daily basis.
Unbroken Studios
As a Senior UI Engineer, I was responsible for architecting and implementing in-game UI for Fractured Lands. This included the inventory menu, game map, and multiplayer party management screen.
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Gearbox Software
I developed 2 AAA games at Gearbox as a UI Programmer: Borderlands 3 and Battleborn. In both of these games, I implemented UI systems for the heads-up display (HUD), item menus, and map screens.
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Borderlands 3 was especially challenging to work on because it was Gearbox's first game developed with Unreal Engine 4.
EA Mobile
Returning to Electronic Arts, I was a Software Engineer for EA Mobile and worked primarily on Dungeon Keeper, the studio's final game, which released for iOS and Android.
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While my stint at EA Mobile was short, I learned a lot about game development and working on a large team.
Zabu
I was a Lead Engineer for Zabu, a startup that created licensed online adaptations of board games.
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Because this was a small company, I wore many hats: gameplay programmer, backend programmer, and occasional designer.
Pogo
My first tech job was as a Gameplay Engineer for pogo.com, a subsidiary of Electronic Arts.
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At Pogo, my most important contribution was migrating games from Java applets to Flash, where I became a subject matter expert and established best practices for future games.